Parameter | Description |
---|---|
player | Player name |
buildings_value | Total building value |
had_golden_era | Date if a country had golden era or false |
tag | Country's tag |
human | Yes/No depending on if a country had a player on it at the moment of making the save |
was_player | Whether or not the country had a player on it at any point in the past |
goverment_rank | |
continents | Shorthands(first two letters) for all 5 continents where given country is present, ie. eu for Europe |
accepted_cultures | |
culture | Current culture |
religion | |
technology_group | |
ruler_history | Array containing names, dates of reigns of all rulers of given country |
totalRulerManaGain | |
monarchs | |
lastRuler | |
flags | |
locationOfCountry | Superregion which country's capital belongs to. |
real_development | Total development minus autonomy. |
total_development | |
map_color | Array containing r/g/b values. |
hex | Map color hex |
technology | |
gp_score | |
naval_strength | As calculated by the game. This metric is, frankly, rubbish. |
warscore_cost | |
provinces | Number of provinces |
forts | Number of forts |
score_ranking | |
prestige | |
stability | |
treasury | |
monthly_income | |
army_tradition | |
income | |
subsidies | |
inc_no_subs | Income without subsidies |
interest | |
expense | Array with each key=value pair representing ducats spent by a country on a particular thing. |
expenses | |
army_professionalism | |
ideas | Array displaying all idea groups and their fulfillment of given country. |
government_reforms | |
manpower | |
max_manpower | |
total_army | Number of regiments |
army_size | |
total_ships | |
total_navy | |
total_casualties | |
battleCasualties | |
attritionCasualties | |
navalCasualties | |
innovativeness | |
manpower_dev | Manpower development |
armyStrength | Army strength metric, as visible in Skanderbeg's ledger |
totalManaGainAverage | |
quality | Array representing all quality modifiers, including discipline, morale, ICA etc. of a given country |
qualityScore | Effective discipline |
FL | |
shock_damage | |
fire_damage | |
land_morale | |
naval_morale | |
discipline | |
at | |
addedTraditionDisci | |
score | |
manpower_percentage | |
manpower_dev_ratio | |
total_mana_spent | |
total_mana_spent_on_deving | |
total_mana_spent_on_barrages | |
total_mana_spent_on_culture_converting | |
total_mana_spent_on_reducing_we | |
total_mana_spent_on_hiring_generals | |
total_mana_spent_on_force_marching | |
total_mana_spent_on_militarization | |
total_mana_spent_on_scorching | |
total_mana_spent_on_stabbing_up | |
total_mana_on_teching_up | |
average_mana_spent_on_tech | |
total_mana_on_teching_up_ex_mil | |
total_mana_spent_on_assaulting | |
total_mana_spent_on_coring | |
spent_total | |
spent_on_advisors | |
spent_on_interest | |
spent_on_states | |
spent_on_subsidies | |
spent_on_army_recruitment | |
spent_on_loans | |
spent_on_gifts | |
spent_on_forts | |
spent_on_army_maintenance | |
spent_on_navies | |
spent_on_buildings | |
total_development_ratio | |
real_development_ratio | |
income_ratio | |
fdp | False Development Percentage -> How much of a country is made from deving. |
merc_fl | |
manpower_recovery | |
buildings_value_avg | Buildings value divided by number of provinces |
dev_ratio | |
deving_stats | |
deving_ratios | |
adjustedEffectiveDisci | |
quantityScore | |
adjustedArmyStrength | |
strengthTest | |
overall_strength | |
armyStrengthRatio | |
army_str_to_dev | |
average_monarch_total | |
average_monarch | |
weighted_avg_monarch | |
technologyTD | |
distinct_score | |
quantityScore_ratio | |
average_autonomy | |
spent_on_forts_build | |
dev_total | |
manpower_recoveryy |