List of modifiers

Parameter Description
playerPlayer name
buildings_valueTotal building value
had_golden_eraDate if a country had golden era or false
tagCountry's tag
humanYes/No depending on if a country had a player on it at the moment of making the save
was_playerWhether or not the country had a player on it at any point in the past
goverment_rank
continentsShorthands(first two letters) for all 5 continents where given country is present, ie. eu for Europe
accepted_cultures
cultureCurrent culture
religion
technology_group
ruler_historyArray containing names, dates of reigns of all rulers of given country
totalRulerManaGain
monarchs
lastRuler
flags
locationOfCountrySuperregion which country's capital belongs to.
real_developmentTotal development minus autonomy.
total_development
map_colorArray containing r/g/b values.
hexMap color hex
technology
gp_score
naval_strengthAs calculated by the game. This metric is, frankly, rubbish.
warscore_cost
provincesNumber of provinces
fortsNumber of forts
score_ranking
prestige
stability
treasury
monthly_income
army_tradition
income
subsidies
inc_no_subsIncome without subsidies
interest
expenseArray with each key=value pair representing ducats spent by a country on a particular thing.
expenses
army_professionalism
ideasArray displaying all idea groups and their fulfillment of given country.
government_reforms
manpower
max_manpower
total_armyNumber of regiments
army_size
total_ships
total_navy
total_casualties
battleCasualties
attritionCasualties
navalCasualties
innovativeness
manpower_devManpower development
armyStrengthArmy strength metric, as visible in Skanderbeg's ledger
totalManaGainAverage
qualityArray representing all quality modifiers, including discipline, morale, ICA etc. of a given country
qualityScoreEffective discipline
FL
shock_damage
fire_damage
land_morale
naval_morale
discipline
at
addedTraditionDisci
score
manpower_percentage
manpower_dev_ratio
total_mana_spent
total_mana_spent_on_deving
total_mana_spent_on_barrages
total_mana_spent_on_culture_converting
total_mana_spent_on_reducing_we
total_mana_spent_on_hiring_generals
total_mana_spent_on_force_marching
total_mana_spent_on_militarization
total_mana_spent_on_scorching
total_mana_spent_on_stabbing_up
total_mana_on_teching_up
average_mana_spent_on_tech
total_mana_on_teching_up_ex_mil
total_mana_spent_on_assaulting
total_mana_spent_on_coring
spent_total
spent_on_advisors
spent_on_interest
spent_on_states
spent_on_subsidies
spent_on_army_recruitment
spent_on_loans
spent_on_gifts
spent_on_forts
spent_on_army_maintenance
spent_on_navies
spent_on_buildings
total_development_ratio
real_development_ratio
income_ratio
fdpFalse Development Percentage -> How much of a country is made from deving.
merc_fl
manpower_recovery
buildings_value_avgBuildings value divided by number of provinces
dev_ratio
deving_stats
deving_ratios
adjustedEffectiveDisci
quantityScore
adjustedArmyStrength
strengthTest
overall_strength
armyStrengthRatio
army_str_to_dev
average_monarch_total
average_monarch
weighted_avg_monarch
technologyTD
distinct_score
quantityScore_ratio
average_autonomy
spent_on_forts_build
dev_total
manpower_recoveryy